Back


Sniper

Piercing Ranged Attack, Medium Armor

Snipers are extraordinarily deadly, but they succumb easily to direct attack when the tables are turned. If a Sniper can predict the position of his target, he can take position in a defensible vantage point, allowing him to ambush with deadly bullets without exposing himself to undue danger. Distance is the Sniper's friend.

Only assassins may play as Snipers.

 

Sniper Stats

Level 1 Stats:

Strength: 12
Agility*: 20
Intelligence: 13
   
Health: 400
Mana: 210
Armor: 0
Damage: 22-58
Cooldown: 2.8 sec (before agility speed bonus)
Range: 500
Move Speed: 190

*Primary Attribute

At Level Up:

+1.2 Strength
+2.3 Agility
+1.8 Intelligence

 

Sniper Abilities

Snipe
Increases the Sniper's damage, but lowers his movement speed by 90%
Level Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect Hero Level Req
1 Unlimited 10 sec. None N/A Unit Self +20% damage, -90% move speed 1
2 Unlimited 10 sec. None N/A Unit Self +39% damage, -90% move speed 2
3 Unlimited 10 sec. None N/A Unit Self +57% damage, -90% move speed 3
4 Unlimited 10 sec. None N/A Unit Self +74% damage, -90% move speed 4
5 Unlimited 10 sec. None N/A Unit Self +90% damage, -90% move speed 5
6 Unlimited 10 sec. None N/A Unit Self +105% damage, -90% move speed 6
7 Unlimited 10 sec. None N/A Unit Self +119% damage, -90% move speed 7
8 Unlimited 10 sec. None N/A Unit Self +132% damage, -90% move speed 8
9 Unlimited 10 sec. None N/A Unit Self +144% damage, -90% move speed 9
10 Unlimited 10 sec. None N/A Unit Self +155% damage, -90% move speed 10
Snipe Information
Sniping allows the Sniper to greatly increase his damage output, killing his target much more quickly, but he must remain immobile to use it. You can deactivate Snipe whenever you wish, but once you do, you will need to wait at least ten seconds before you turn it on again.

You should use Snipe almost any time you're attacking, as long as you're not actually engaging in running combat. Turn it off when you need to move.

 

Flare
Grants sight of the target area and reveals invisible units.
Level Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect Hero Level Req
1 10 sec. 5 sec. 120 5000 400 Enemy, Neutral Reveals area, detects invisible units 1
2 10 sec. 5 sec. 120 5000 465 Enemy, Neutral Reveals area, detects invisible units 2
3 10 sec. 5 sec. 120 5000 530 Enemy, Neutral Reveals area, detects invisible units 3
4 10 sec. 5 sec. 120 5000 595 Enemy, Neutral Reveals area, detects invisible units 4
5 10 sec. 5 sec. 120 5000 660 Enemy, Neutral Reveals area, detects invisible units 5
6 10 sec. 5 sec. 120 5000 725 Enemy, Neutral Reveals area, detects invisible units 6
7 10 sec. 5 sec. 120 5000 790 Enemy, Neutral Reveals area, detects invisible units 7
8 10 sec. 5 sec. 120 5000 855 Enemy, Neutral Reveals area, detects invisible units 8
9 10 sec. 5 sec. 120 5000 920 Enemy, Neutral Reveals area, detects invisible units 9
10 10 sec. 5 sec. 120 5000 985 Enemy, Neutral Reveals area, detects invisible units 10

Flare Information
Flare serves the double purpose of allowing you to track your enemies from a distance and detect invisible opponents. Use Flare on the VIP when he hides so that you can continue to attack him.  Use Flare at a distance to locate the VIP and bodyguards and determine what direction they're moving. Using Flare near the start of a round can help your team get an idea of which gate the VIP is going to come out. You can also use Flare to reveal areas near you that you can't ordinarily see, such as behind trees or on higher cliffs, and then attack any opponents that the Flare reveals.

Be careful not to cast Flare too often, however, as it can really eat up your mana.

 

Frost Trap
Creates a mine which detonates and slows enemies who approach it.
Level Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect Hero Level Req
1 5 sec. 5 sec. 80 100 200 Enemy, Ground -50% movement speed, -25% attack speed 1
2 5 sec. 5 sec. 56 100 200 Enemy, Ground -50% movement speed, -25% attack speed 2
3 5 sec. 5 sec. 39 100 200 Enemy, Ground -50% movement speed, -25% attack speed 3
4 5 sec. 5 sec. 27 100 200 Enemy, Ground -50% movement speed, -25% attack speed 4
5 5 sec. 5 sec. 19 100 200 Enemy, Ground -50% movement speed, -25% attack speed 5

Frost Trap Information
Frost Traps work like land mines. They inflict no damage, but will detonate when an enemy approaches and slow that enemy for five seconds.

Use Frost Traps to cover your retreat if you get caught in the open. You can lay down a series of Frost Traps as you run to slow down pursuit. Also lay Frost Traps in areas which your enemies will pass through while you are sniping at them or while they are trying to approach you to keep them in position longer.

You can also lay Frost Traps in mid-battle if your enemy closes within melee range. He will either need to expend some of his attacks destroying the trap, or it will detonate and reduce his attack rate, allowing you to survive longer.

 

Paralyzing Shot
Causes the Sniper's attacks to reduce the target's movement speed.
Level Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect Hero Level Req
1 3 sec. N/A 10 Same as Attack Unit Enemy, Ground -25% movement speed 1
2 3 sec. N/A 10 Same as Attack Unit Enemy, Ground -40% movement speed 2
3 3 sec. N/A 10 Same as Attack Unit Enemy, Ground -52% movement speed 3
4 3 sec. N/A 10 Same as Attack Unit Enemy, Ground -61% movement speed 4
5 3 sec. N/A 10 Same as Attack Unit Enemy, Ground -68% movement speed 5
6 3 sec. N/A 10 Same as Attack Unit Enemy, Ground -74% movement speed 6
7 3 sec. N/A 10 Same as Attack Unit Enemy, Ground -78% movement speed 7
8 3 sec. N/A 10 Same as Attack Unit Enemy, Ground -81% movement speed 8
9 3 sec. N/A 10 Same as Attack Unit Enemy, Ground -83% movement speed 9
10 3 sec. N/A 10 Same as Attack Unit Enemy, Ground -85% movement speed 10

Paralyzing Shot Information
Paralyzing Shot is useful for holding your target in place while you attack him, making it harder for him either to get within range of you or to get out of your range. At high levels, you can practically immobilize your target, but you need to continue attacking the same target to keep the effect up. Combine Paralyzing Shot with Frost Traps to make your target move even slower.

Note that Paralyzing Shot does not affect the target's attack speed, so if your target is simply standing in front of you and attacking, it won't help you.

 

Sniper Sight
Increases the Sniper's sight range and attack range.
Level Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect Hero Level Req
1 N/A N/A None N/A N/A Self +33 sight range, +75 attack range 1
2 N/A N/A None N/A N/A Self +66 sight range, +150 attack range 2
3 N/A N/A None N/A N/A Self +99 sight range, +225 attack range 3
4 N/A N/A None N/A N/A Self +132 sight range, +300 attack range 4
5 N/A N/A None N/A N/A Self +165 sight range, +375 attack range 5
6 N/A N/A None N/A N/A Self +198 sight range, +450 attack range 6

Sniper Sight Information
Sniper Sight works passively to allow you to see and attack from a greater distance. Since the Sniper is frequently found in places where his movement is restricted, this can be invaluable in more effectively covering a bottleneck from a nearby cliff top or getting in those last parting shots on the VIP as he runs by you. With Sniper Sight, you'll find that you can launch effective attacks from positions which would previously have been too far or too exposed before.

Sniper Sight can also help you get in extra attacks on opponents as they charge you. Combined with Paralyzing Shot and Frost Traps to slow them down, this can allow you to inflict a lot more damage before they join the battle.