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Assassin |
Piercing Ranged Attack, Medium Armor
Assassins are the expert killers, weavers of shadow and wielders
of steel. All of their abilities are geared towards eliminating a single target
swiftly and effectively. A single Assassin is a deadly weapon, and a group of
Assassins working together can slay their target faster than thought.
Only assassins may play as Assassins.
Assassin Stats
Level 1 Stats:
Strength: |
18 |
Agility*: |
19 |
Intelligence: |
14 |
|
|
Health: |
550 |
Mana: |
225 |
Armor: |
4 |
Damage: |
21-31 |
Cooldown: |
2.46 sec (before agility speed bonus) |
Range: |
250 |
Move Speed: |
225 |
*Primary Attribute
At Level Up:
+1.8 Strength
+1.8 Agility
+2.0 Intelligence
Assassin Abilities
|
Allows the Assassin to become invisible, but move more slowly. If the
invisibility is broken by making an attack, the attack deals backstab damage. |
1 |
60 sec. |
15 sec. |
100 |
N/A |
Unit |
Self |
-75% move speed, 75 backstab damage |
1 |
2 |
60 sec. |
15 sec. |
100 |
N/A |
Unit |
Self |
-56% move speed, 100 backstab damage |
2 |
3 |
60 sec. |
15 sec. |
100 |
N/A |
Unit |
Self |
-42% move speed, 125 backstab damage |
3 |
4 |
60 sec. |
15 sec. |
100 |
N/A |
Unit |
Self |
-32% move speed, 150 backstab damage |
4 |
5 |
60 sec. |
15 sec. |
100 |
N/A |
Unit |
Self |
-24% move speed, 175 backstab damage |
5 |
6 |
60 sec. |
15 sec. |
100 |
N/A |
Unit |
Self |
-18% move speed, 200 backstab damage |
6 |
7 |
60 sec. |
15 sec. |
100 |
N/A |
Unit |
Self |
-13% move speed, 225 backstab damage |
7 |
8 |
60 sec. |
15 sec. |
100 |
N/A |
Unit |
Self |
-10% move speed, 250 backstab damage |
8 |
9 |
60 sec. |
15 sec. |
100 |
N/A |
Unit |
Self |
-8% move speed, 275 backstab damage |
9 |
10 |
60 sec. |
15 sec. |
100 |
N/A |
Unit |
Self |
-6% move speed, 300 backstab damage |
10 |
11 |
60 sec. |
15 sec. |
100 |
N/A |
Unit |
Self |
-6% move speed, 335 backstab damage |
11 |
12 |
60 sec. |
15 sec. |
100 |
N/A |
Unit |
Self |
-6% move speed, 370 backstab damage |
12 |
13 |
60 sec. |
15 sec. |
100 |
N/A |
Unit |
Self |
-6% move speed, 405 backstab damage |
13 |
14 |
60 sec. |
15 sec. |
100 |
N/A |
Unit |
Self |
-6% move speed, 440 backstab damage |
14 |
15 |
60 sec. |
15 sec. |
100 |
N/A |
Unit |
Self |
-6% move speed, 475 backstab damage |
15 |
16 |
60 sec. |
15 sec. |
100 |
N/A |
Unit |
Self |
-6% move speed, 510 backstab damage |
16 |
17 |
60 sec. |
15 sec. |
100 |
N/A |
Unit |
Self |
-6% move speed, 545 backstab damage |
17 |
18 |
60 sec. |
15 sec. |
100 |
N/A |
Unit |
Self |
-6% move speed, 580 backstab damage |
18 |
19 |
60 sec. |
15 sec. |
100 |
N/A |
Unit |
Self |
-6% move speed, 615 backstab damage |
19 |
20 |
60 sec. |
15 sec. |
100 |
N/A |
Unit |
Self |
-6% move speed, 650 backstab damage |
20 |
|
Shadow Step Information
This may be the Assassin's best skill, because it can be used both for stealth
and for damage. The Assassin normally moves slightly faster than other heroes
(except the Scout), so at high levels you may be able to outrun your enemies
while using Shadow Step. Beyond level 10, you get no further movement speed
bonus from points into Shadow Step, but the backstab damage begins to increase
more quickly.Note that the bonus damage applied to your attack
is still considered piercing damage, which means it will get a 50% increase
against the unarmored VIP. Inversely, a Guardian using Defend will take
reduced damage from the backstab.
|
Removes the effect of Shadow Step from the Assassin, allowing her to move at
normal speed again.This ability
is granted to the Assassin automatically and does not require the investment of
skill points. |
|
Damages and poisons one enemy, slowing him and dealing damage over time. |
1 |
15 sec. |
5 sec. |
75 |
300 |
Unit |
Enemy, Neutral |
75 strike damage, 15 damage every 3
seconds, -60% movement speed |
1 |
2 |
15 sec. |
5 sec. |
75 |
300 |
Unit |
Enemy, Neutral |
100 strike damage, 20 damage every 3
seconds, -60% movement speed |
2 |
3 |
15 sec. |
5 sec. |
75 |
300 |
Unit |
Enemy, Neutral |
125 strike damage, 25 damage every 3
seconds, -60% movement speed |
3 |
4 |
15 sec. |
5 sec. |
75 |
300 |
Unit |
Enemy, Neutral |
150 strike damage, 30 damage every 3
seconds, -60% movement speed |
4 |
5 |
15 sec. |
5 sec. |
75 |
300 |
Unit |
Enemy, Neutral |
175 strike damage, 35 damage every 3
seconds, -60% movement speed |
5 |
6 |
15 sec. |
5 sec. |
75 |
300 |
Unit |
Enemy, Neutral |
200 strike damage, 40 damage every 3
seconds, -60% movement speed |
6 |
7 |
15 sec. |
5 sec. |
75 |
300 |
Unit |
Enemy, Neutral |
225 strike damage, 45 damage every 3
seconds, -60% movement speed |
7 |
8 |
15 sec. |
5 sec. |
75 |
300 |
Unit |
Enemy, Neutral |
250 strike damage, 50 damage every 3
seconds, -60% movement speed |
8 |
9 |
15 sec. |
5 sec. |
75 |
300 |
Unit |
Enemy, Neutral |
275 strike damage, 55 damage every 3
seconds, -60% movement speed |
9 |
10 |
15 sec. |
5 sec. |
75 |
300 |
Unit |
Enemy, Neutral |
300 strike damage, 60 damage every 3
seconds, -60% movement speed |
10 |
11 |
15 sec. |
5 sec. |
75 |
300 |
Unit |
Enemy, Neutral |
325 strike damage, 65 damage every 3
seconds, -60% movement speed |
11 |
12 |
15 sec. |
5 sec. |
75 |
300 |
Unit |
Enemy, Neutral |
350 strike damage, 70 damage every 3
seconds, -60% movement speed |
12 |
13 |
15 sec. |
5 sec. |
75 |
300 |
Unit |
Enemy, Neutral |
375 strike damage, 75 damage every 3
seconds, -60% movement speed |
13 |
14 |
15 sec. |
5 sec. |
75 |
300 |
Unit |
Enemy, Neutral |
400 strike damage, 80 damage every 3
seconds, -60% movement speed |
14 |
15 |
15 sec. |
5 sec. |
75 |
300 |
Unit |
Enemy, Neutral |
425 strike damage, 85 damage every 3
seconds, -60% movement speed |
15 |
16 |
15 sec. |
5 sec. |
75 |
300 |
Unit |
Enemy, Neutral |
450 strike damage, 90 damage every 3
seconds, -60% movement speed |
16 |
17 |
15 sec. |
5 sec. |
75 |
300 |
Unit |
Enemy, Neutral |
475 strike damage, 95 damage every 3
seconds, -60% movement speed |
17 |
18 |
15 sec. |
5 sec. |
75 |
300 |
Unit |
Enemy, Neutral |
500 strike damage, 100 damage every 3
seconds, -60% movement speed |
18 |
19 |
15 sec. |
5 sec. |
75 |
300 |
Unit |
Enemy, Neutral |
525 strike damage, 105 damage every 3
seconds, -60% movement speed |
19 |
20 |
15 sec. |
5 sec. |
75 |
300 |
Unit |
Enemy, Neutral |
550 strike damage, 110 damage every 3
seconds, -60% movement speed |
20 |
|
Shadow Strike Information
Shadow Strike does decent initial damage, but it's more useful for the slowing
poison. This keeps your target close to you (or away from you, depending) while
you attack, and the poison deals as much damage as the strike if you wait
for it to get its full effect.
You can put just one point into Shadow Strike to use it to slow down
bodyguards or the VIP. Raising the skill level only increases damage.
|
Deals damage to nearby enemies. |
1 |
Instant |
8 sec. |
120 |
N/A |
375 |
Enemy |
75 damage per target, 225 damage max |
1 |
2 |
Instant |
8 sec. |
120 |
N/A |
375 |
Enemy |
100 damage per target, 300 damage max |
2 |
3 |
Instant |
8 sec. |
120 |
N/A |
375 |
Enemy |
125 damage per target, 375 damage max |
3 |
4 |
Instant |
8 sec. |
120 |
N/A |
375 |
Enemy |
150 damage per target, 450 damage max |
4 |
5 |
Instant |
8 sec. |
120 |
N/A |
375 |
Enemy |
175 damage per target, 525 damage max |
5 |
6 |
Instant |
8 sec. |
120 |
N/A |
375 |
Enemy |
200 damage per target, 600 damage max |
6 |
7 |
Instant |
8 sec. |
120 |
N/A |
375 |
Enemy |
225 damage per target, 675 damage max |
7 |
8 |
Instant |
8 sec. |
120 |
N/A |
375 |
Enemy |
250 damage per target, 750 damage max |
8 |
9 |
Instant |
8 sec. |
120 |
N/A |
375 |
Enemy |
275 damage per target, 825 damage max |
9 |
10 |
Instant |
8 sec. |
120 |
N/A |
375 |
Enemy |
300 damage per target, 900 damage max |
10 |
11 |
Instant |
8 sec. |
120 |
N/A |
375 |
Enemy |
325 damage per target, 975 damage max |
11 |
12 |
Instant |
8 sec. |
120 |
N/A |
375 |
Enemy |
350 damage per target, 1050 damage max |
12 |
13 |
Instant |
8 sec. |
120 |
N/A |
375 |
Enemy |
375 damage per target, 1125 damage max |
13 |
14 |
Instant |
8 sec. |
120 |
N/A |
375 |
Enemy |
400 damage per target, 1200 damage max |
14 |
15 |
Instant |
8 sec. |
120 |
N/A |
375 |
Enemy |
425 damage per target, 1275 damage max |
15 |
16 |
Instant |
8 sec. |
120 |
N/A |
375 |
Enemy |
450 damage per target, 1350 damage max |
16 |
17 |
Instant |
8 sec. |
120 |
N/A |
375 |
Enemy |
475 damage per target, 1425 damage max |
17 |
18 |
Instant |
8 sec. |
120 |
N/A |
375 |
Enemy |
500 damage per target, 1500 damage max |
18 |
19 |
Instant |
8 sec. |
120 |
N/A |
375 |
Enemy |
525 damage per target, 1575 damage max |
19 |
20 |
Instant |
8 sec. |
120 |
N/A |
375 |
Enemy |
550 damage per target, 1650 damage max |
20 |
|
Fan of Knives Information
Fan of Knives doesn't do as much damage to a single target as the same level
Shadow Strike, but it deals its damage immediately and can deal more damage in
total to several targets.
When the VIP uses Doppelganger, use Fan of Knives to hit both him and his
illusion at the same time.
Fan of Knives can hit invisible units. Use Fan of Knives to finish off the
VIP if he tries to escape by hiding.
Fan of Knives can hit up to three targets.
|
Reduces the target's armor and lets the Assassin see through his eyes. |
1 |
15 sec. |
0.5 sec |
75 |
350 |
Unit |
Enemy, Neutral |
-5 armor |
1 |
2 |
15 sec. |
0.5 sec |
75 |
350 |
Unit |
Enemy, Neutral |
-10 armor |
2 |
3 |
15 sec. |
0.5 sec |
75 |
350 |
Unit |
Enemy, Neutral |
-15 armor |
3 |
4 |
15 sec. |
0.5 sec |
75 |
350 |
Unit |
Enemy, Neutral |
-20 armor |
4 |
5 |
15 sec. |
0.5 sec |
75 |
350 |
Unit |
Enemy, Neutral |
-25 armor |
5 |
6 |
15 sec. |
0.5 sec |
75 |
350 |
Unit |
Enemy, Neutral |
-30 armor |
6 |
7 |
15 sec. |
0.5 sec |
75 |
350 |
Unit |
Enemy, Neutral |
-35 armor |
7 |
8 |
15 sec. |
0.5 sec |
75 |
350 |
Unit |
Enemy, Neutral |
-40 armor |
8 |
9 |
15 sec. |
0.5 sec |
75 |
350 |
Unit |
Enemy, Neutral |
-45 armor |
9 |
10 |
15 sec. |
0.5 sec |
75 |
350 |
Unit |
Enemy, Neutral |
-50 armor |
10 |
|
Shadow Soul Information
Shadow Soul allows an enemy unit to be killed much more quickly than they could
otherwise. Cast Shadow Soul on an enemy that your team is focusing upon to
amplify the damage inflicted by everyone on your team.
Use Shadow Soul on an enemy when another Assassin is prepared to backstab
them to amplify the damage from the backstab, or cast Shadow Soul, then quickly
cast Shadow Step and perform a backstab yourself.
Armor has no effect on damage from spells, so Shadow Soul won't increase
damage from abilities such as Blizzard and Shadow Strike.
If the VIP is blocking your Shadow Strike using Diver the Ether, you can put
one point into Shadow Soul and cast that on the VIP first to trigger his shield,
and then use Shadow Strike during the cooldown period.
Shadow Soul can help you attack enemies protected by Sentinel's Ward. At a
given level, Shadow Soul removes just as much armor as Sentinel's Ward adds.
You may wish to coordinate with other Assassins on your team so that only one
of you invests in Shadow Soul.
Don't invest too heavily in Shadow Soul. You get optimal returns for your
skill points if you reduce the target's armor to zero or a bit below. At very
negative values, a few points of armor one way or the other makes relatively
little difference.
|
Prevents enemies within a target area from using spells. |
1 |
5 sec. |
12 sec. |
150 |
500 |
300 |
Enemy, Neutral |
Prevents Spell Casting |
1 |
2 |
5 sec. |
12 sec. |
125 |
500 |
300 |
Enemy, Neutral |
Prevents Spell Casting |
2 |
3 |
5 sec. |
12 sec. |
100 |
500 |
300 |
Enemy, Neutral |
Prevents Spell Casting |
3 |
4 |
5 sec. |
12 sec. |
80 |
500 |
300 |
Enemy, Neutral |
Prevents Spell Casting |
4 |
5 |
5 sec. |
12 sec. |
60 |
500 |
300 |
Enemy, Neutral |
Prevents Spell Casting |
5 |
|
Silence Information
Silence can be an excellent spell for buying that extra time you need to get
in the killing blow, or to get away from the bodyguards. Silence is a
must-have for finishing off enemy Scouts.
Cast Silence on a Guardian to prevent them from using Tremor to slow or
kill you.
Cast Silence on a Berserker before he uses Unstoppable Force to give your
team a window of opportunity to hit him with magic.
Cast Silence on a Scout or the VIP to prevent them from escaping using
annoying skills such as Wind Walk, Pass Wall, Doppelganger, Shield of
Authority, or Hide. If the VIP tries to make a mad dash to the waygate,
Silencing him to prevent the use of Doppelganger or Shield of Authority is
absolutely critical.
If you see the VIP hide, cast Silence on his position to reveal him. Hide
is a magical ability, so the VIP can't hide while silenced.
Cast Silence on a Priestess to disable pretty much all of her abilities.
Team up with a Scout to use Silence and Ensnare on the same enemy to
completely disable them. Ensnared enemies can still cast magic, but if you
also Silence them, they're dead in the water.
The cooldown on Silence is longer than its duration, so you'll need several
Assassins working together to keep a target perpetually silenced. This can be
very nasty if you can pull it off, however.